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Paper Arrow

INTRODUCTION

Game developed for the Digital Bros Academy Online Blended.

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Paper Arrow is a Hyper-Casual action game where the player controls a magical arrow. The objective in each level is to go from point A to point B alive while piercing as many bad ninjas as you can.

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The designed experience was to offer a fast action/feedback interactivity, with a focus on simple and limited movements.

PROJECT DETAILS
  • Developed in 3 months

  • Unity

  • Level Design

  • Gameplay designer

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01 -My role: level designer and gameplay designer

During the development I took the role of level designer and gameplay designer.

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With my colleague we defined the overall experience we wanted to offer, we thought about the target audience (a more casual one), and we elaborated the limited and simple "swipe "movements to command the arrow.

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As a Designer, I proposed and worked on the main core the game and general level structure and objective to implement in the game to have the core loop.

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Since we were few working on it, I have covered these roles:

  • Level Designer (created 4 out of 6 levels present in the game).

  • Gameplay Designer (creation of GDD and key role in pre-production phase).

  • Artist (direction of the main aesthetic of the game).

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Cattura.PNG

02 -Defining the game's structure

This was my first designed game; it was a challenging task because we had three months to finish the game and we had only one programmer.

I am confident to say that my participation helped a lot the game and the team. I supervised the game in every aspect, this meant a lot of iteration.

03 - Level Design

Creating levels for a game where the protagonist moves automatically by himself was a new challenge for me.

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I wanted to make sure that the player never got into disadvantageous situations, meaning that the obstacle had to be well embedded in the player's mental model, so that they had time to recognize it and dodge the obstacle in time. 

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04 - GDD for Paper Arrow

Slideshow of some examples of Paper Arrow's Game Design Document. I wrote the paper alone with the supervision of the team. You can download the document with the button below!

The Team

Game Design:

Francesco Pradelli

Umberto Picariello

Fabio Secci

Programmer

Riccardo Angeli

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